AI Insights · Timothy · July 2022
Top 5 3D Realistic Games Performance in Finland Q2 2022
In Q2 2022, Finland's top 5 3D realistic games saw varying performance trends. Weekly downloads, revenue, and active user metrics highlighted diverse trajectories for each game.
In Q2 2022, the performance of Finland's top 5 3D realistic games on a unified platform showed diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a detailed look into the market dynamics for these popular games.
Apex Legends Mobile by Electronic Arts experienced a substantial drop in weekly downloads from 15.9K in mid-May to around 1K by the end of June. Revenue followed a similar downward trend, starting at approximately $1.2K and stabilizing at around $400. Active users initially increased to 16.6K but then declined to roughly 6.3K by the end of the quarter.
GeoGuessr, developed by GeoGuessr AB, saw a steady climb in weekly downloads, peaking at 4.1K in early June before settling at around 2.3K. Revenue showed a consistent upward trajectory, reaching $469 by late June. Active users also increased significantly, from 3K in mid-May to a high of 7K in early June, before tapering off to about 5K.
Solar Smash by PARADYME LIMITED had a more stable performance. Weekly downloads fluctuated between 1.2K and 1.4K throughout the quarter. Revenue remained low but showed slight increases, peaking at $27 in the last week of June. Active users hovered around the 7-8K mark, with a slight decline to 6.7K by the end of the quarter.
Race Master 3D - Car Racing from SayGames LTD maintained a steady pace with weekly downloads ranging from 1.3K to 1.7K. Revenue saw significant growth towards the end of June, reaching $244. Active users remained relatively stable, fluctuating around the 7.5-9.3K range throughout the quarter.
Diablo Immortal by Blizzard Entertainment, Inc. had an impressive start with revenue peaking at $27.8K in early June before declining to $14.9K by the end of the month. Downloads dropped sharply from 10K in the first week to just over 500 by the last week of June. Active users also decreased, from nearly 9.8K in early June to about 4.3K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.